Information as Experience…

introHeader

Typically, information is shown in a classical template; a bar chart, line graph, pie chart, etc. Such methods of displaying data have become so common that we often use them to communicate ideas, without first searching for a more successful means.

The goal of this project is to take you through the process of information visualization. Information design and visualization is a form of narrative. Each student approaches the information in their own way and generates a new and interesting concept to communicate traditional data sets.

The process of understanding data begins with a set of numbers and a
goal of answering a question about the data. The steps along this path
can be described as follows:

ImageHere“The process of understanding data begins with a set of numbers and a
goal of answering a question about the data. The steps along this path
can be described as follows:

1. Acquire - the matter of obtaining the data, whether from a file
on a disk or from a source over a network.

2. Parse - providing some structure around what the data means,
ordering it into categories.

3. Filter - removing all but the data of interest.

4. Mine - the application of methods from statistics or data
mining, as a way to discern patterns or place the data in math-
ematical context.

5. Represent- determination of a simple representation, whether
the data takes one of many shapes such as a bar graph, list, or
tree.

6. Refine - improvements to the basic representation to make it
clearer and more visually engaging.

7. Interact - the addition of methods for manipulating the data or
controlling what features are visible.”

Ultimately this is fun, really. Data is surprising in its flexibility and overall squishiness as a design problem. There are so many ways to approach information presentation. Whether it is the friendliness of the illustrative style of Richard Saul Wurman, or the precise regulation of Edward Tufte, or the elegant intelligence of Minard, ultimately you are end up expressing your authorship as a designer and your understanding of your target audience though very subtle graphic cues that guide without getting in the way of illumination.

- Concept by Ben Fry

Project: Data Visualization, Class: Experience Design at RMCAD
Student Designers: Andrew Alger, Jenn Doe, Andrea Kilness, and Grant Miller
Instructor: Fred Murrell

See the projects here:

Andrew Alger, Andrea Kilness, Grant Miller, Jenn Doe

Andrew Andrea Grant Jenn

“Evezoom” : Final thesis works from L’Ecole de design Nantes Atlantique, 2007 (3/3)

Evezoom banner* Évézoom by Freddy Godin : There is now a variety of live events available in many areas, but how one is getting information about what’s going on in the neighbourhood ? Freddy Godin proposes a service for the promotion of events, based on a match between where you are and what you like. It is built in two parts :

  • A web platform where you can define and edit your personal profile and your points of interest,
  • A mobile service, enabling you to get appropriate information about upcoming events within the area you’re located in, wherever it is, in relation to your own profile and personal interests.

Evezoom web platformEvezoom profile editEvezoom interface for mobile serviceEvezoom local information interface for mobile

“Box’n Grow” : Final thesis works from L’Ecole de design Nantes Atlantique (2/3)

Box’n

Box’n'Grow by Samuel Juving : what would be the best way to store and to manage one’s own personal digital memory ? Samuel Juving has chosen the metaphor of the garden as a guideline for a series of tools for personal data management. Each souvenir is therefore a seed that needs to be shared to grow and to blossom… It is meant to be a web platform and a desktop widget.

Box’nBox’n

“Proche” : Final thesis works from L’Ecole de design Nantes Atlantique (1/3)

Proche banner

* Proche by Jules Leclerc : what would be the most convenient services for the population currently NOT using the Internet at home ? Jules Leclerc designed three different solutions for day-to-day interaction, that can be used as separate modules or combined altogether :

  • “Je te vois” (I can see you) for videoconferencin,
  • “Je t’entends” (I can hear you) for voice based communication,
  • “Je te lis” (I can read you) for text messaging.

All modules are based on a simplified access to the service, based on RFID. It is meant to be fully interoperable with existing hardware and services. It provides a better ease of use by exploiting wireless home technologies, providing mobility and seamless connectivity.

Get a demo video of the project on YouTube !

Proche communication modulesProche system of phycons

DA Tangible Electronics

DA Tangible ElectronicsTangible Electronics is the 2007 Summer Session in Interaction Design of Domus Academy.It is a two weeks introductory course to the Interaction Design discipline for design students and young professionals, taking place from July 17th to 27th.Enabling technologies within the everyday environment, such as mobile communication and social networking platforms, are radically changing our daily routines on many visible and invisible levels, and they are living demonstrations of the potentiality of digital media in supporting/shaping our social environment. Naturally, as the complexity of technologies evolve, so do the expectations of the users. Products and services no longer have a purely functional role. Rather, consumers desire more emotive and subjective qualities that touch on more complex mental models. Powerful interactive electronic tools are emerging, often networked and with the option of playing with personal and public identities they permit to users to access, manipulate and exchange information.“Whenever, wherever, whoever” paints the picture of telecommunication today and this is spreading fast into other contexts of contemporary living. Are we heading in the right direction?The Summer Session is focused on the design of innovative consumer electronic tools in the context of mobility (umpc, mobile phone, locative media etc.) considering both tangible/physical qualities (physical manipulation, gestures, etc…) and immaterial interactions with social networking functionalities and services.Mobility means to investigate the possibility to connect the experience to the physical spaces, to provide immediate, ubiquitous access to social dynamics.Social networking means to focus on human relationships, to share remote experiences and create social ties.http://projects.domusacademy.net/te

DA AroundMobile

DA AroundMobileAround Mobile is the fifth workshop of the Master in Interaction Design and Master in Design 2007 at Domus Academy. The workshop brings together the students of the two master courses in an joint effort to investigate the boundaries between MOBILE technologies and the world of PHYSICAL OBJECTS that support both COMMUNICATION and SOCIAL processes and behaviours.The workshop takes place from June 18th to July 13th.The territory of mobile communication is rapidly growing: today it includes every artefact that is connected WIRELESS to a communication network, that is able to DIALOGUE REMOTELY with other objects, can manage different MEDIA formats and that is (at least partially) PORTABLE.AroundMobile aims at investigating the bandwidth of the mobile concept, from ultra mobile ubiquitous solutions, to static objects that exploit, from a different perspective, the potentialities of mobile technology, like the possibility to be remotely activated and/or to wireless retrieve information etc.The aim of AroundMobile is to re-think the MOBILE LANDSCAPE made of products and services by developing a set of innovative solutions inspired by emerging characteristics of contemporary socio-cultural, technological and business scene, starting form some crucial FACTS and related POTENTIALITIES.The workshop goal is to design autonomous artefacts (not a mobile phone) that embed mobile technology potentialities in terms of innovative FORMAL, SENSORIAL/EXPRESSIVE and INTERACTION qualities.http://projects.domusacademy.net/aroundmobile

DA Retail Therapy

DA Retail TherapyRetail Therapy is the second investigation of the Master in Interaction Design at Domus Academy in the academic year 2007, taking place from May 21st to June 1st.Retail Therapy is a workshop all about MAKING. The emphasis is on PHYSICAL interaction design, building PLAYFUL interactions between humans and artifacts. Using basic electronics necessary for prototyping physical interactions, the projects are materialised through installations.http://projects.domusacademy.net/retailtherapy