“Box’n Grow” : Final thesis works from L’Ecole de design Nantes Atlantique (2/3)

Box’n

Box’n'Grow by Samuel Juving : what would be the best way to store and to manage one’s own personal digital memory ? Samuel Juving has chosen the metaphor of the garden as a guideline for a series of tools for personal data managementslip and slide. Each souvenir is therefore a seed that needs to be shared to grow and to blossom… It is meant to be a web platform and a desktop widget.

Box’nBox’n

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“Proche” : Final thesis works from L’Ecole de design Nantes Atlantique (1/3)

Proche banner

* Proche by Jules Leclerc : what would be the most convenient services for the population currently NOT using the Internet at home ? Jules Leclerc designed three different solutions for day-to-day interaction, that can be used as separate modules or combined altogether :

  • “Je te vois” (I can see you) for videoconferencin,
  • “Je t’entends” (I can hear you) for voice based communication,
  • “Je te lis” (I can read you) for text messaging.

All modules are based on a simplified access to the service, based on RFID. It is meant to be fully interoperable with existing hardware and services. It provides a better ease of use by exploiting wireless home technologies, providing mobility and seamless connectivity.air track gymnastics

Get a demo video of the project on YouTube !

Proche communication modulesProche system of phycons

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DA Tangible Electronics

DA Tangible ElectronicsTangible Electronics is the 2007 Summer Session in Interaction Design of Domus Academy.It is a two weeks introductory course to the Interaction Design discipline for design students and young professionals, taking place from July 17th to 27th.Enabling technologies within the everyday environment, such as mobile communication and social networking platforms, are radically changing our daily routines on many visible and invisible levels, and they are living demonstrations of the potentiality of digital media in supporting/shaping our social environment. Naturally, as the complexity of technologies evolve, so do the expectations of the users. Products and services no longer have a purely functional role east Inflatables. Rather, consumers desire more emotive and subjective qualities that touch on more complex mental models. Powerful interactive electronic tools are emerging, often networked and with the option of playing with personal and public identities they permit to users to access, manipulate and exchange information.“Whenever, wherever, whoever” paints the picture of telecommunication today and this is spreading fast into other contexts of contemporary living sumo suits for sale. Are we heading in the right direction?The Summer Session is focused on the design of innovative consumer electronic tools in the context of mobility (umpc, mobile phone, locative media etc.) considering both tangible/physical qualities (physical manipulation, gestures, etc…) and immaterial interactions with social networking functionalities and services.Mobility means to investigate the possibility to connect the experience to the physical spacescommercial water slides, to provide immediate, ubiquitous access to social dynamics.Social networking means to focus on human relationships, to share remote experiences and create social ties.http://projects.domusacademy.net/te

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DA AroundMobile

DA AroundMobileAround Mobile is the fifth workshop of the Master in Interaction Design and Master in Design 2007 at Domus Academy. The workshop brings together the students of the two master courses in an joint effort to investigate the boundaries between MOBILE technologies and the world of PHYSICAL OBJECTS that support both COMMUNICATION and SOCIAL processes and behaviours.The workshop takes place from June 18th to July 13th.The territory of mobile communication is rapidly growing: today it includes every artefact that is connected WIRELESS to a communication network, that is able to DIALOGUE REMOTELY with other objects, can manage different MEDIA formats and that is (at least partially) PORTABLE.AroundMobile aims at investigating the bandwidth of the mobile concept, from ultra mobile ubiquitous solutions, to static objects that exploit, from a different perspective giant santa inflatable, the potentialities of mobile technology, like the possibility to be remotely activated and/or to wireless retrieve information etc.The aim of AroundMobile is to re-think the MOBILE LANDSCAPE made of products and services by developing a set of innovative solutions inspired by emerging characteristics of contemporary socio-cultural, technological and business scene, starting form some crucial FACTS and related POTENTIALITIES.The workshop goal is to design autonomous artefacts (not a mobile phone) that embed mobile technology potentialities in terms of innovative FORMAL, SENSORIAL/EXPRESSIVE and INTERACTION qualities.http://projects.domusacademy.net/aroundmobile

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DA Retail Therapy

DA Retail TherapyRetail Therapy is the second investigation of the Master in Interaction Design at Domus Academy in the academic year 2007, taking place from May 21st to June 1st.Retail Therapy is a workshop all about MAKINGToronto. The emphasis is on PHYSICAL interaction design, building PLAYFUL interactions between humans and artifacts. Using basic electronics necessary for prototyping physical interactions, the projects are materialised through installations.http://projects.domusacademy.net/retailtherapy
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DA Robotically Yours

DA Robotically YoursThe second Crossing Design Seminar of the Master in Interaction Design 2007 of Domus Academy, RoboticallyYours, is an exploration into Interactive Robotics and Children Play.The workshop takes place from March 26th to May 11th.Among the innate human faculties Spiderman Bouncer Glisser Combo, PLAY is the one that mostly contributes to the mental and psychological development of CHILDREN. PLAY stimulates children sensory-motor, psychological behavioural and cognitive abilities and supports their first steps into the development of social relationships and personal identity.The emergence of interactive and digital technologies and the actual development of ROBOTICS, with its experimental approach in mixing mechanical and electronic features, represent a strong potential for the design of innovative scenarios based on the integration of robotics into everyday life activities commercial jumping castles for sale melbourne, electronically enhanced tools and children EXPERIENCES.In the threshold territory between PLAY and ROBOTICS we are envisioning a world populated by a new generation of highly EMOTIONAL, SENSORIAL, SENSIBLE, AFFECTIVE, ANIMATED, FAMILIAR and INTERACTIVE ROBOTIC OBJECTS, TOYS AND ARTEFACTS.http://projects.domusacademy.net/robotoys

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DA MobileApps

DA MobileAppsMobileApps is the first Investigation of the Master in Interaction Design 2007 of Domus Academy, taking place from March 7 until March 23, 2007.The investigation, done in conjunction with IconMedialab Italia, aims to provide students with skills and knowledge in visual design and graphical user interface design, and to apply this to a practical applicationcheap inflatable water slides.The Investigation is composed of skill-based and studio-based activities. The skill-based include LECTURES and a series of short TASKS concentrating on different aspects of Interface Design. The acquired skills are then applied to designing a major PROJECT whose goal is to design an application for a mobile device.The main objective of the major Project is to develop an innovative concept for a service-based application that fully exploits the potential of new generation mobile networks.The “always connected” state is a new kind of experience that wraps users with their information. Accurate management of this resource is a key factor for success in the business sector and a gateway to new types of sociality.http://projects.domusacademy.net/mobileapps

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